Orange Pi Zero 2W at first glance

Orangi Pi has recently introduced the Orangi Pi Zero 2W single-board computers. There are a couple of variants, with changing amount of RAM, maxing at 4 GB. The CPU is a 4 core Allwinner H618 Cortex-A53. The main board houses CPU, some system chips, antenna connector, micro-SD socket and 16 MB flash. There is also mini-HDMI socket as well as 2 USB-C sockets, one for power in and one for general peripherals. There is also handy 2 x 20 pin hole grid in the main board, and thank heavens they have not soldered the provided pin header in because it would actually more than double the height of the construction. They played this very smart. This does not happen often in electronics industry.

One side of the main board has a flat cable connection possibility to external daughter card housing IR receiver, RJ45 Ethernet, some buttons, 2 regular USB ports and audio jack. The board is incredibly thin. Everything in this design hints it will be a killer app for so-called “smart” TVs.

We took a short exploration tour of the product tour with the vendor-provided Debian Linux  (Note: Daughter card was NOT connected nor tested.) Read more below.

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Epoll tutorial and understanding the overlooked epoll_data_t

Epoll is a mechanism of Linux Kernel / Linux C runtime to monitor multiple file descriptors for I/O. Lets say you have a server program which has open connections as file descriptors. Epoll mechanism offers more performant “watching” of all these file descriptors for activity compared to some other options, like select(). Some tutorials about epoll exist on the internet, but many fail to acknowledge WHY what is happening is actually happening. So allow me to walk you through with this small example program utilizing epoll.

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Forcing VMware virtual machines to appear 32-bit on 64-bit hosts

There are sometimes needs to run 32-bit VMware guest images on a 64-bit host. This is possible, for example in VMware Workstation 15 Player. The out-of-the-box behavior, however, is that the Player passes trough the CPU information more or less as such. The result is that the guest sees a x86_64 processor, not a x86 processor. Frequently this detection is made by reading the CPUID 29th feature bit for so-called “long mode” (see: ). As this is seen by the guest, it might think it needs to run 64-bit image (Player does not force this, it is a decision of the image itself). The long mode bit seen from Linux /proc/cpuinfo :

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Portable Position-Independent Code (PIC) bootloader and firmware for ARM Cortex-M0 and Cortex-M4

How to implement Position-Independent Code for microcontroller (MCUs) is a question which has been asked countless and countless of times all over the Internet. The answers and “solutions” are usually whippersnappering comments dropping a couple of key terms they probably just googled up without any kind of intrinsic knowledge about how the system should be working.

Sometimes the answer is “OK I got it working” followed by eternal silence from people asking clarifications. In other words, it looks like the task is very difficult and once people get it to work, it is so valuable they want to hide the details. In a way I cannot blame them much; it took me 6 months of half-time work every now and then to understand everything.

So, some 6 months ago I set myself a goal: “Create a portable solution where an intelligent bootloader can boot firmware images from any address in flash on Cortex-M0 or Cortex-M4 platform.” Finally, as of today 2022-01-16, I consider I have solved the problem in an intelligent and understandable way.

Funnily, I think I am the only person on planet Earth who has made available readily working example code and documented the code in a way I am doing now in this post.

Those impatient can explore the fully working STM32CubeIde codes at GitHub, for Cortex-M0:  and for Cortex-M4:  . (One might ask why one would use this kind of bloated stock configuration for developing on MCUs. Believe me, I’m doing it here only for pedagogical reasons. This way it is easier for noobs having the needed evaluation boards to verify that the code is working.)

The set of code I have created is a proof-of-concept, working for the C language. There might, and I underline, might be unforeseen problems when amount of global variable gets absurdly high. In any case, comments and criticism is more than welcome.

If you are ready to dive into the deep end of Cortex-M boot process, PIC constructs, esoteric debugging and linker script optimizations, continue reading…

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Primer and use case of Position-Independent Code in ARM Cortex-M MCU environment

Recently I described my friend that I was working with Position-Independent Code on a Cortex-M0 and Cortex-M4 environment. To my surprise, he was more interested about “why” and not “how”. I think before revealing the nitty-gritty details of this domain, I can give readers an overview about things.

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Firmware interrupt vector table relocation by bootloader considered harmful

I have developed in the past month or so a way to have position-independent-code (PIC) firmware image (on ARM Cortex-M0 and Cortex-M4) which can be put (almost) anywhere in flash. I’m still refining the concept and will write an in-depth-article about it. There is a part of the PIC stuff that I can discuss briefly to get us going about THIS article.

Part of the PIC firmware + bootloader has been interrupt vector table relocation. Basically the bootloader needs to read from flash the firmware vector table and copy it to RAM and then point the MCU to use the vector table from RAM. Some of tutorials, videos and comments suggest that bootloader should do the relocation. I have, however, come to the conclusion that this is actually wrong way to proceed. I will try to demonstrate now why.

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Dynamically generated MCU binary image header (Arm Cortex-M4)

Every seasoned embedded systems engineer faces at some point of their career a problem about needing to put a header to their built firmware image binaries. This header usually contains at least information about what device the image is for and what version number the image is. Checksums are also common.

There are multiple ways of implementing the header. One solution is to just glue it on top of the image and peel it off while updating the firmware via IAP or external programmer means.

Another approach is to place it actually in firmware flash, to a known location, possibly even start of the image, but use a bootloader to jump past the header.

There is however yet another solution I’m going to demonstrate. It is about generating the header template directly into the flash image, and even surprisingly in a way that the MCU can start executing actually from the beginning of the header (template). An external tool is used later to fill in checksum data.

But before continuing, heres a big fat warning:


There. Now lets go on.

We will be working on our trusty old STM32 Nucleo-L432KC and STM32CubeIDE. Example codes are available at .

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Properly offsetting relocated (Arm Cortex-M4) code in STM32CubeIDE GDB

In my previous post I was showing a very elementary but outright inefficient way to debug tricky (Arm Cortex-M4) code which was relocated. The full case was/is: There is a bootloader which loads actual firmware binary. Bootloader is at 0x8000000, firmware at 0x8005000. We used a method to load debug values to registers we were monitoring. It worked but was complex and did not address the root cause of mismatched symbols. There is however a way to make the relocated firmware binary to correspond 100% to the debug symbols and debugger screen. Read below to know more.

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Debugging tricky (Arm Cortex-M4) code with register values

Sometimes you may run into problems when debugging tricky code. This is the case especially with microcontroller code if you are implementing a bootloader+firmware image solution. Debugger started in bootloader goes haywire and displays garbage or nothing at all when jumping to firmware.

Normally one should invest some time in getting debugger symbols aligned properly with source code, but if there are for example some barring deficiencies in environment or debugger UI, one can still figure out a bit more what is going on by using spare register values. Following shows a somewhat obvious, but still possibly helpful technique in brief for aforementioned debugging situations.

UPDATE 2021-08-16:
To get the job actually done, see my follow-up post

But in any case, the rest of the earlier post is here for posterity.

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Fixing snapped Turtle Beach X12 headset with a secret weapon – a metal ruler!

Turtle Beach headphones are notoriously easy to break and so was the case with my Turtle Beach X12 headset also. They snapped apart:

Actually this was probably my 3rd pair to get busted. I got very angry at Turtle Beach because they designed such a weak point in the product, and angry at myself for buying the same product after every breakage.

With local retail store valuing new set some 100 USD and me wanting to save a bit of environment, I decided to try fixing them.

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